

Technical alpha test was on December 12, 2019. Tweaked, optimised… and we have our alpha community to thank for it. Our questions and curiosities were answeredĪs we sent surveys, gathered feedback, chatted with you, balanced, polished, Would you all pick Daemon the most, sneaking up on unsuspecting healers? Would you re-invent the meta, discovering a host of tricks and team compositions that even we didn’t think of? Would the train of pain on the Jersey Sink map get more kills than any single player throughout the entire alpha? Over the following months, we ran weekly alpha play tests, eagerly watching and waiting to see how you’d play. Truly fantastic few of our technical alpha players, which rapidly became anĪctive and friendly home for our community. Some of you jumped to the cause of creating your own Bleeding Edge online communities. We even took home a few E3 awards, including a Best of E3!Īt E3, we also opened sign-ups to our technical alpha, and we were thrilled that so many of you signed up on for a chance to play! After the team had recovered from E3 (and a healthy dose of jetlag), we had just a couple of weeks to get everything ready for you all to play Bleeding Edge from the comfort of your own homes. We had an amazing time and there were some truly close matches that had us laughing and shouting along with you.

We wanted to extend a massive thank you to everyone who stopped by to play and chat with us. Throughout the rest of E3, the team showcased Bleeding Edge to a massive crowd of attendees at our booth with the first playable hands-on. Rahni had previously worked on DmC:ĭevil May Cry at Ninja Theory, bringing her love of multiplayer games andĪction combat together to create Bleeding Edge. Show and those watching at home around the world. Thrilled to reveal our first look at Bleeding Edge to everyone at the Whilst we can’t wait to kick off our closed beta on February 14, 2020, let’s look back at how we got here. Before our reveal during the Xbox E3 2019 Briefing, no one outside our studio knew our fast and frenetic 4v4 team brawler even existed! It’s been an absolute whirlwind of a ride for the team at Ninja Theory.

The post E3 2019: Ninja Theory Developing Brutal New Melee Brawler BLEEDING EDGE appeared first on Dread Central.What a year it’s been for Bleeding Edge. If you can’t wait to get your hands on Bleeding Edge, the technical alpha will launch on June 27. And if you’ve played any of their other games, you’ll know that Ninja Theory are masters of their craft when it comes to melee combat, so we can expect the fighting mechanics to be perfect. We’re also really digging the anime-infused art style, which looks like a comic book come to life.Īs with most battle royale combat games, each individual fighter with have their own unique play style, except this time, the primary focus will be on melee combat as opposed to shooting. With that said, Bleeding Edge does look like a lot of fun, so we’re definitely looking forward to playing it when it releases on the Xbox One at some point in the near future. So if you were thinking of the game as being a quick and cheap cash in to more popular titles like Fortnite, think again. Looking at their previous body of work, you’d be forgiven for thinking that the battle royale genre is not exactly in their wheelhouse, but Bleeding Edge was actually in development for several years before Ninja Theory was purchased by Microsoft. You may know Ninja Theory as the developer of Heavenly Sword, Enslaved: Odyssey to the West, DmC: Devil May Cry and Hellblade: Senua’s Sacrifice. You can watch the first trailer for this crazy new title in the player above. It goes without saying that multiplayer combat games are all the rage these days, so it doesn’t exactly come as much of a surprise that Ninja Theory are working on a new battle royal brawler called Bleeding Edge.

E3 2019: Ninja Theory Developing Brutal New Melee Brawler BLEEDING EDGE
